Heroes & Factions Overview

Heroes & Factions

Hero types, faction advantages, and progression notes. Keep your manuals and upgrades where they actually matter.

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⚔️ Hero Types

  • 🛡️ Guards – close combat heroes (frontline)
  • 🔫 Gunners – medium range, standing slightly behind Guards
  • 🎯 Marksmen – long range attackers (backline)

🏳️ Factions & Bonuses

  • 🟡 Rovers (Yellow) – DPS and Healing — +20% damage to Stalwarts
  • 🟢 Stalwarts (Green) – Defense and Buffs — +20% damage to Aeronauts
  • 🔵 Aeronauts (Light Blue) – Buffs and Balanced — +20% damage to Rovers
  • 🌊 Mariners (Blue) – Wild Cards — no faction advantages / disadvantages

📝 Progression & Strategy

  • Investment: Do not grow R/SR skills above level 10. Reserve manuals for innate SSR heroes.
  • Resets: Resetting heroes does not return skill manuals. It only resets the level to 1.
  • SSR Upgrades: SR heroes can be upgraded to SSR in seasons but should remain essentially purple heroes. Cycle them out for innate gold heroes as soon as possible.
  • Mariner Use: Hero replacement is optional and should only be used before unlocking T10 troops and Faction Specialist Trees. Full factions become more efficient once these open.