Alliance Siege Event
- The goal is to defeat the opposing alliance in 1v1 battles.
- Your alliance power for the event is based on your arena power during the reset.
- Adding power by upgrading heroes, behemoth, or gear will not increase your battle power until the next day.
- You have unlimited attempts, but can only defeat one opponent per day.
- Aim as high as possible. When opening the menu, try to beat the highest still available opponent.
- If you fail, that is fine β at least you tried.
- If you cannot beat any of the players, you can still gain one point by beating the bottom player.
- That bottom target is only the last resort. Always try to beat players higher in power than yourself.
- If you move to players equal to or lower than yourself too early, you take away opportunities from your alliance members to beat players and get points.
π’π¨ Turbo Turtle Event Guide (7-Day Recurring)
- Goal: Reach 5,000,000 points daily.
- Earn 3 Race Medals per day (21 per week).
- 20 Race Medals = 1 Gold Gear.
Critical Note: After reset, settlement + opponent assignment happens in the first 5 minutes. No points are awarded during that window. Wait until the event officially starts before spending anything.
π Day 1 β Troops & Hero Gear
- Hero gear upgrades β use gear scraps for points
- Research speedups β points per minute used
- Troop training β higher tier gives more points
- Purchases β points based on diamond value
π Day 2 β Construction
- Construction speedups β points per minute used
- Hero gear upgrades β use leftovers from Day 1 if needed
- Purchases β points based on diamond value
π Day 3 β Behemoth & Research
- Behemoth cells β points for star upgrades
- Behemoth serums β points for level upgrades
- Research speedups β points per minute used
- Purchases β points based on diamond value
π Day 4 β Hero Advancement
- Hero fragments β specific or universal; higher tier = more points
- Hero skill manuals β points for skill upgrades
- Recruitment items β points for hero drafts
- Purchases β points based on diamond value
π Day 5 β Chief Gear & Hero Gear
- Chief gear upgrades β use Adhesives & Tactical Gear Designs
- Blueprints can be bought from Reservoir Raid Store
- Hero gear upgrades β use gear scraps for points
- Purchases β points based on diamond value
π Day 6 β All-Rounder
- Spend wisely to avoid hurting next VS or next Day 1
- Behemoth β cells & serums
- Heroes β fragments & skill manuals
- Speedups β construction & research
- Purchases β points based on diamond value
π Day 7 β All-In Push
- Final push
- Avoid resources needed for tomorrowβs Day 1
- Consider next weekβs VS requirements
- Core tasks: Construction, Research, Recruitment, Hero Fragments & Skills, Hero Gear, Behemoth, Chief Gear
- Field tasks: Battle Infecteds / Infected Fiends, Resource Gathering, Purchases
π Rewards & Tiers
- Tiers: Bronze β Legend (higher tiers = more rewards)
- Daily milestones: 10K, 1M, 2M, 3.5M, 5M
- Daily stage rank = extra rewards
- Weekly event rank: Top 100 earns Signature Weapon Tokens
- Daily & weekly ranks have minimum point requirements. No threshold met = no ranking rewards.
- Badges of Honor on early servers can still be exchanged for Race Medals.
π VS Event β Weekly Roadmap
- Goal: Outscore the opposing alliance over 6 days
- Max Points: 13
π Day 1 β Development (1 Point)
- Chief Stamina
- Intel Missions
- Gear Scraps
- Resource Gathering
- Focus on Hero Gear. Upgrade gear in 10-level increments to trigger bonus stats.
- Run the highest infected level available β aim for level 10, minimum level 8.
- Gathering marches must return to base before reset to count.
π Day 2 β Construction (2 Points)
- Construction Speedups / Power
- A-Class Doomsday Express
- S-Tier Dire Dispatch
- Prioritize Power Plant and the buildings required for the next Power Plant level.
- Use vouchers/hourglasses to make all trucks A-Class and missions S-Tier.
- Ignore βGrowth Tasksβ.
π Day 3 β Research & Behemoth (2 Points)
- Research Speedups / Power
- Clash Medals
- Intel Missions
- Behemoth XP / Cells
- Finish Alliance Duel Research first, then Special Forces.
- After that, invest medals into the Specialist Tree matching your main marchβs faction.
π Day 4 β Hero Evolution (2 Points)
- Hero Drafts (Targeted / Advanced / Standard)
- Star Levels (Fragments)
- Skill Manuals
- Use all recruitment tokens and universal fragments.
- Skill manuals are non-refundable β only invest in best-in-slot skills for your main heroes.
π Day 5 β Total Growth (2 Points)
- All speedups: construction / research / troops
- Troop Training
- Intel Missions
- General settlement growth day
- Train higher-tier troops for best points per unit
π Day 6 β Kill Event (4 Points)
- Combat: troops defeated and troops lost
- Speedups: construction / research / training / healing
- A-Class Doomsday Express
- S-Tier Dire Dispatch
- Use Raid Tab to warp into enemy hive, chain attacks, and use heal bursts to keep momentum.
π Day 7 β Settlement Phase
- Claim rewards
- New opponent assigned for next week
π§βοΈ Reservoir Raid β Strategy Guide
- Schedule: Weekly alliance event, usually Sunday at 19:00 UTC
- Objective: Control key buildings, collect and maximize Water, win through coordination and map control
π Key Logistics & Rules
- Team size: 20 or 30 members
- No reserves
- If you are rostered, attendance is mandatory
- Check in-game chat before start β you will be assigned a quadrant + role
- Stay in your assigned zone for full map coverage
- Do not use healing speedups β troops return for free after the event
- If attacked, enter your settlement immediately and extinguish the barricade ASAP
π Starting Phase β Priority Buildings
- Solar Station (NW): cuts building capture time by 50%
- Helipad (SE): reduces free relocation cooldown by 50%
- Water Treatment Centers: near spawn points, high water yields
- Water Processing Plants: one per quadrant, steady baseline income
ποΈ Mid-Game β Central Buildings
- Central Reservoir: primary water source and often the deciding structure
- Munitions Factory: alliance-wide ATK & DEF buff
- Dev Compound: allows infected waves that weaken enemy building defenses
π¦ Resource Collection
- Water Tanks: spawn randomly and are ideal for lower combat power members
- Water Puddles: appear near buildings after enemy takeover, grant instant water, collect ASAP before they disappear
π Final Notes
- Communication wins games
- Stay in your assigned role
- Secure priority buildings early
- Defend Central Reservoir at all costs
Need the visual layout too? Open the Reservoir Raid map page.
