Event Strategy

Event Guides

Alliance Siege, Turbo Turtle, VS roadmap, and Reservoir Raid all collected here in full.

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Alliance Siege Event

  • The goal is to defeat the opposing alliance in 1v1 battles.
  • Your alliance power for the event is based on your arena power during the reset.
  • Adding power by upgrading heroes, behemoth, or gear will not increase your battle power until the next day.
  • You have unlimited attempts, but can only defeat one opponent per day.
  • Aim as high as possible. When opening the menu, try to beat the highest still available opponent.
  • If you fail, that is fine β€” at least you tried.
  • If you cannot beat any of the players, you can still gain one point by beating the bottom player.
  • That bottom target is only the last resort. Always try to beat players higher in power than yourself.
  • If you move to players equal to or lower than yourself too early, you take away opportunities from your alliance members to beat players and get points.

πŸ’πŸ’¨ Turbo Turtle Event Guide (7-Day Recurring)

  • Goal: Reach 5,000,000 points daily.
  • Earn 3 Race Medals per day (21 per week).
  • 20 Race Medals = 1 Gold Gear.
Critical Note: After reset, settlement + opponent assignment happens in the first 5 minutes. No points are awarded during that window. Wait until the event officially starts before spending anything.

πŸ“… Day 1 – Troops & Hero Gear

  • Hero gear upgrades – use gear scraps for points
  • Research speedups – points per minute used
  • Troop training – higher tier gives more points
  • Purchases – points based on diamond value

πŸ“… Day 2 – Construction

  • Construction speedups – points per minute used
  • Hero gear upgrades – use leftovers from Day 1 if needed
  • Purchases – points based on diamond value

πŸ“… Day 3 – Behemoth & Research

  • Behemoth cells – points for star upgrades
  • Behemoth serums – points for level upgrades
  • Research speedups – points per minute used
  • Purchases – points based on diamond value

πŸ“… Day 4 – Hero Advancement

  • Hero fragments – specific or universal; higher tier = more points
  • Hero skill manuals – points for skill upgrades
  • Recruitment items – points for hero drafts
  • Purchases – points based on diamond value

πŸ“… Day 5 – Chief Gear & Hero Gear

  • Chief gear upgrades – use Adhesives & Tactical Gear Designs
  • Blueprints can be bought from Reservoir Raid Store
  • Hero gear upgrades – use gear scraps for points
  • Purchases – points based on diamond value

πŸ“… Day 6 – All-Rounder

  • Spend wisely to avoid hurting next VS or next Day 1
  • Behemoth – cells & serums
  • Heroes – fragments & skill manuals
  • Speedups – construction & research
  • Purchases – points based on diamond value

πŸ“… Day 7 – All-In Push

  • Final push
  • Avoid resources needed for tomorrow’s Day 1
  • Consider next week’s VS requirements
  • Core tasks: Construction, Research, Recruitment, Hero Fragments & Skills, Hero Gear, Behemoth, Chief Gear
  • Field tasks: Battle Infecteds / Infected Fiends, Resource Gathering, Purchases

πŸ† Rewards & Tiers

  • Tiers: Bronze β†’ Legend (higher tiers = more rewards)
  • Daily milestones: 10K, 1M, 2M, 3.5M, 5M
  • Daily stage rank = extra rewards
  • Weekly event rank: Top 100 earns Signature Weapon Tokens
  • Daily & weekly ranks have minimum point requirements. No threshold met = no ranking rewards.
  • Badges of Honor on early servers can still be exchanged for Race Medals.

πŸ†š VS Event – Weekly Roadmap

  • Goal: Outscore the opposing alliance over 6 days
  • Max Points: 13

πŸ“… Day 1 – Development (1 Point)

  • Chief Stamina
  • Intel Missions
  • Gear Scraps
  • Resource Gathering
  • Focus on Hero Gear. Upgrade gear in 10-level increments to trigger bonus stats.
  • Run the highest infected level available β€” aim for level 10, minimum level 8.
  • Gathering marches must return to base before reset to count.

πŸ“… Day 2 – Construction (2 Points)

  • Construction Speedups / Power
  • A-Class Doomsday Express
  • S-Tier Dire Dispatch
  • Prioritize Power Plant and the buildings required for the next Power Plant level.
  • Use vouchers/hourglasses to make all trucks A-Class and missions S-Tier.
  • Ignore β€œGrowth Tasks”.

πŸ“… Day 3 – Research & Behemoth (2 Points)

  • Research Speedups / Power
  • Clash Medals
  • Intel Missions
  • Behemoth XP / Cells
  • Finish Alliance Duel Research first, then Special Forces.
  • After that, invest medals into the Specialist Tree matching your main march’s faction.

πŸ“… Day 4 – Hero Evolution (2 Points)

  • Hero Drafts (Targeted / Advanced / Standard)
  • Star Levels (Fragments)
  • Skill Manuals
  • Use all recruitment tokens and universal fragments.
  • Skill manuals are non-refundable β€” only invest in best-in-slot skills for your main heroes.

πŸ“… Day 5 – Total Growth (2 Points)

  • All speedups: construction / research / troops
  • Troop Training
  • Intel Missions
  • General settlement growth day
  • Train higher-tier troops for best points per unit

πŸ“… Day 6 – Kill Event (4 Points)

  • Combat: troops defeated and troops lost
  • Speedups: construction / research / training / healing
  • A-Class Doomsday Express
  • S-Tier Dire Dispatch
  • Use Raid Tab to warp into enemy hive, chain attacks, and use heal bursts to keep momentum.

πŸ“… Day 7 – Settlement Phase

  • Claim rewards
  • New opponent assigned for next week

πŸ’§βš”οΈ Reservoir Raid – Strategy Guide

  • Schedule: Weekly alliance event, usually Sunday at 19:00 UTC
  • Objective: Control key buildings, collect and maximize Water, win through coordination and map control

πŸ“‹ Key Logistics & Rules

  • Team size: 20 or 30 members
  • No reserves
  • If you are rostered, attendance is mandatory
  • Check in-game chat before start β€” you will be assigned a quadrant + role
  • Stay in your assigned zone for full map coverage
  • Do not use healing speedups β€” troops return for free after the event
  • If attacked, enter your settlement immediately and extinguish the barricade ASAP

πŸš€ Starting Phase – Priority Buildings

  • Solar Station (NW): cuts building capture time by 50%
  • Helipad (SE): reduces free relocation cooldown by 50%
  • Water Treatment Centers: near spawn points, high water yields
  • Water Processing Plants: one per quadrant, steady baseline income

πŸ™οΈ Mid-Game – Central Buildings

  • Central Reservoir: primary water source and often the deciding structure
  • Munitions Factory: alliance-wide ATK & DEF buff
  • Dev Compound: allows infected waves that weaken enemy building defenses

πŸ’¦ Resource Collection

  • Water Tanks: spawn randomly and are ideal for lower combat power members
  • Water Puddles: appear near buildings after enemy takeover, grant instant water, collect ASAP before they disappear

πŸ† Final Notes

  • Communication wins games
  • Stay in your assigned role
  • Secure priority buildings early
  • Defend Central Reservoir at all costs
Need the visual layout too? Open the Reservoir Raid map page.